Description
A 2D top-down sci-fi roguelike action role-playing game playing as special agent NOVA. The player fight their way through alien filled dungeons on multiple unique planets, and buy powerups to help you destory all threats to humanity. There is a boss at the end of each dungeon before the agent moves on to the next planet.
History
A group of students made this game as a project for their ECS179 couse.
Features
- Powerup store that allow the player to buy powerups with currency. There are both one time up powerups (such as a bubble shield or a grenade) and stat boosting powerup that make the player's attack more powerful.
- Randomly generate dungeon layout allow for a different player experience each time the game is played.
- Different planets featuring a different look and different cutscene that progress the story.
- Gain access to different weapons such as melee, laser gun, and spread shot.
Videos
Substance Trailer — YouTube
Images
Logo & Icon
About Substance Zero
- Boilerplate
- A group of students that enjoy rouguelikes and decided to make a sci-fi roguelike game.
- More information
- More information on Substance Zero, our logo & relevant media are available here.
Substance Zero Credits
- Ty Matson
- Producer, Powerup Systems
- Alex Bott
- Movement/Physics, Gamefeel
- Jacob Nguyen
- Game logic, Gameplay Testing
- Ruohan Huang
- Animation/Visuals, Presskit and Trailer
- Chase Keighley
- User Interface and Input, Narrative Design
- Aryan Saneinejad
- Level Generation/Design, Audio
Contact
- Ty Matson
- thmatson@ucdavis.edu
- Alex Bott
- ambott@ucdavis.edu
- Jacob Nguyen
- jtpnguyen@ucdavis.edu
- Ruohan Huang
- ruohua@ucdavis.edu
- Chase Keighley
- crkeighley@ucdavis.edu
- Aryan Saneinejad
- asaneinejad@ucdavis.edu